Level Design
Mirror, Mirror
Mirror, Mirror is another game made in Unity, and I worked on it as its chief level designer, part-time coder, and musician. This game, having the greatest number of levels of any game I'd ever had a part in creating, is an example of my skill in puzzle level designs.
BallQuest
I made BallQuest in Unity, towards the beginning of the first semester in my sophomore year, as solo project and my first multilevel game. It was the first time I had gotten my level-design gears turning.
The Destruction of the Destroyer
The Destruction of the Destroyer is a game where you command a small rebel ship, the last of your fleet, against the giant battleship, the Destroyer.
This game, created using p5.js, was a solo project and the first game I made as a student at QU. Despite its simplistic graphics, it has withstood the test of time as one of the most complicated games I have programmed.